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SAMEEKSHA
Therapeutic Environment
Therapeutic environments can refer to physical, social, and psychological safe spaces that are specifically designed to be healing.
Immersive Environment
Providing, involving, or characterized by deep absorption or immersion in something (such as an activity or a real or artificial environment)
Labyrinth Therapy
A labyrinth is not a maze. It is one path. There is only one way in and one way out. Various studies prove that it is a mindfulness based excerise which reduces cortisol levels
Monitoring Systems
All the areas will be monitored for safety of patrons by either camera or staff. Docents and staff will be available at every junction in the exhibit to guide and intervene if and when necessary
Research (Primary and Secondary)
Would you prefer:
a zen space, a space to hype yourself up, or both?
Hype Zone
To feel more stimulated
Zen Zone
To feel more calm
Both
Both but separate spaces for both of those vibes
Zen Space & Hype Space

91%
students believe that such spaces should be permanent
I think so, yes because there’s been so much going around. People should feel safe, if they have a space and can keep people from losing it, why not permanent?
I asked college students across 3 continents if they would use an immersive therapeutic environment if it was available on-campus
93%
students responded in affirmitive
Yes
No
Maybe
I love the idea
I think they have those little rooms in the
library but i don’t use them

It should be modular, Regularly updated, Pop-ups for finals week, Add motivational classes, Customizable, Meditation space, Accessible (to neurodivergent and disability students)
Under Stimulation
39%
of the students found helpful resources when they were under-stimulated.
9%
of those students were able to use college resources and most of them found these resources unhelpful
Under Stimulation
49%
of the students found helpful resources when they were over-stimulated.
29%
of those students were able to use college resources and most of them found these resources unhelpful
Bubble Diagram
Made in Illustrator
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1
2
3
4
5
6
Arrival
Tunnel
Labyrinth
Calm Tides
Cloud Nine
Kinetics
Outside Seating
Sensory rooms
User Flow
Docents
Patrons
User Flow
0
2
1
OR
3 4 5
OR
OR
6
OR
00
Arrival Zone

Room objective:
Welcoming Guests
Scent
Nature based
Sound
Musical Score based on 528 Hz - Transformation, and Creativity
Ambience
20° - 25° Degrees
Slight chill
Light wind
Lighting
The dome has a golden hour/dusk lighting. It feels like the golden opportunity before the end
01
THE TUNNEL

Room objective:
Entry into a new world

A labyrinth is not a maze. It is one path. For meditation, there is only one way in and one way out. This mindfulness based exercise reduces cortisol levels and enables you to work through your problems.
As you walk inwards, focus on the problem. As you walk out from the center focus on solutioning.
The Labyrinth
Sound
Musical Score based on 852 Hz - Inner Strength
Scent
-Burnt Almond Cookie
-Burnt Cakes
Ambience
15° - 20° Degrees
Relatively cool
Fiber Optics
The stars are fiber optic cables in the walls
02
LABYRINTH

Room objective:
Finding solutions through mindfulness based exercise
Sound
Musical Score based on 741 Hz - Awakening Intuitions, Solutions
Ambience
25° - 27° Degrees
Slight wind
Relative warmth
Scent
- Spring
- Rain
- Fresh Linens
Size
16’ x 16’
Thread Installation
Create the impact of walking amongst the stars with a combination of dark threads, gold threads and lit fiber optics. Double as sound dampening device
Chartres Labyrinth
Mosaic tiles that are slightly raised off the ground to provide sensory feedback of direction
03
CALMER TIDES

Room objective:
Grounding Oneself
Sound
Musical Score based on 396 Hz - Promotes stability and grounding
Ambience
25° - 27° Degrees
Relative warmth
Scent
- Beach
- Hints of fish
Size
8’ x 8’
Ceiling Painting
Scanner
A physical showcase of how student’s drawings are getting to the environment they see around them
Musion Screen sea creatures on the ceiling
Rug
With a printed image
04
CLOUD NINE

Room objective:
Releasing Stress
Sound
Musical Score based on 963 Hz - Positive Energy, and unity
Ambience
23° - 25° Degrees
Slight wind
Scent
- Rain
- Hints of smoke
Size
8’ x 8’
Ceiling Painting
Projector
Uses mirrors to distribute images and blending technology to showcase a seamless skies
Cloud Sculpture
Made of foam with plastic coating. It hides a projector and works on a pulley system; moves down for maintainance
Rug
With a printed image
Fog
05
KINETICS

Room objective:
Activating Self
Sound
Musical Score based on 639 Hz - Promotes socializing
Ambience
15° - 20° Degrees
Relatively cool
Size
8’ x 8’
Scent
- Citrus
- Forest
Spinning Wheel
Spins slowly to capture attention and keep it
Metal Walls
So that geometric patterns can be magnetically attached to it and to create interactive projection
Geometric movement
Magnetic so that it can be moved
Playground Rubber Mulch
Soft mulch so that one can stand or sit on it
06
WORK SPACE

Room objective:
Room objective: Transitional Space back to reality (Arm oneself with tools to tackle the day)
Sound
Musical Score based on 528 Hz - Transformation, and Creativity
Scent
- Nature
Ambience
21° - 26° Degrees
Relative warmth
Cleaner Air = Clearer Mind
Lowers blood pressure, Balances out serotonin levels
Lack of Noise
This location has noise insulation such as noise blocking fence and plants, along with insulation in the walls. It creates a serene environment to work in
Softwares Used
Rhino - 3D Modeling
Photoshop - Painting the sets
Illustrator - Floor plan
Figma - Designing the website
Next Steps
Finding a location
Refinement of each space
Assigning budget
User flow timings

Mesmer
Therapeutic Immersive Environment
High Pressure Project
Exhausted
young adult
Safe space design idea and execution
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